mwo ecm mechs. No longer grants stealth to nearby. mwo ecm mechs

 
 No longer grants stealth to nearbymwo ecm mechs Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada

- A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Using stealth mech disabling the ability to counter and the use of ecm altogether. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. Equipment Upgrades there are various upgrades that you can pay for (very expensive) to get better performance or space in your mech within MWO (and battletech). Plus, ECM. Fafnir. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. 86%. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. Incubus is typically used in a direct combat. Laservomit (BLC) new! LE300. Moebius Pi, on 17 April 2016 - 07:09 AM, said: Starter mechs I look less at "It will teach you skills through a finicky setup" and more "reliable, forgiving, lets you earn C-bills easily" unlike some folks who suggest stuff like Centurions etc. Allows targeting of unpowered 'Mechs within 120m; It counters 1 ECM within the range of 150m. in lore. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. Quite the support mech but not an agile flanker like the others. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. Its a fun build. The most traditional sniper mech in MWO is a dual Gauss Jagermech. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. Enemy ECM should be a large red hued circle on your radar. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. Radio waves This. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. 624 posts Posted 08 May 2014 - 12:50 AM. 15. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). The Grinner is solid, but inferior to the Wolfhound-2 IMHO. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. Urbanmech K9 with 5 MPL. 0:00 / 1:13:33. It's one of my mechs with highest KD and W/L and I don't even. Its a very solid mech that can put out good numbers and is going to be generally useful. cfg to copy in your install directory. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). Once they reach the front line however, these monsters use their awesome weaponry to. In most roles the Annihilator will. I like the information warfare. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. I have found the constant missile stream can cause some pilots to just freeze up as they can't cope with the shake. Which means bigger guns, more ammo or more equipment. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. Here's my situation. The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to. What is an efficien. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. ). Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. Yeah, driving assaults in MWO is not a good idea. 5 tons and occupies 2 critical slots. BAP/ASM/ECM/NSS BAP: +15% detection. Or the other alternative would be make all the assaults and. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. . Its a fun build. This includes the paperdoll info. Anyway, when do the clans get an ECM Assault mech. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. Finally, there's a sort of "catch-all" term, "Line 'Mech". I'd be in favor of ECM on all mechs IF it's fitting requirement were really forcing a compromise between ECM or firepower/heat management. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. The ECM one (0X) is very interesting. 3) Reduce the radar range of ECM. g. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. Unlike other Locusts, it has no weapons in the arms. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. medium. This is your only option if you want ECM. what they said hellbringer is the best ECM capable. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 2. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. Stealth armor and OP machine gun lights. ECM is not really that useful quite frankly. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. Hero Locust and Hero Shadow Hawk on Reddit. Med mech, capable of mounting ECM, and most importantly Jump Jets. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. you missread your faster lock-on on ecm mechs. The mech must first have ECM to be able to equip Stealth Armor. smurfy-net. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. To use the Active Probe is simple; simply have it. If you're escorting light 'mechs, you're the heavy hitter. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. Power creep is rough in a F2P game. . Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. fast locks, also against ecm mechs a probe and tag. The best way to support somebody is to kill the enemy who is shooting at them. I've heard some say that some teammates should switch their ecm to counter mode. No mech causes quite the nuisance in long-ranged drops as. ECM-ed clan assault with omni-pods. BTW I killed another K2 gausscat just last match. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. No longer counters ECM. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. BAP/ASM/ECM/NSS BAP: +15% detection. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. . MechSpecs is a community for every level of MechWarrior Online fan. Before ECM, MWO is all about rush tactics and LRMs. Also allow Beagle to get a detailed readout of a target, in a. There are several others but those are the mechs that work with me Edited by The Basilisk, 12 August 2017 - 05:19 AM. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. de]. Also has omni-pods that allow you to switch out hard points and mount different weapons. CBT allows for LRMs and SSRMs to be fired at ECM equipped enemy mechs, without use of TAG, at any distance with unblocked LOS, or sharing targeting data using the C 3 network. 4) Bushwacker-P2. Slow and ponderous, Assaults rely on their teammates to protect them from the attacks of smaller Light and Medium 'Mechs while they get into position. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. LCT-3M 20tons - 5ML. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. DFA - Death From Above; A form of attack whereby one 'Mech uses. Link left side, link right side, 3 for stagger fire and alpha key for go hot. Lots of heat sinks. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. smurfy-net. Poll: Would you use ECM (more) if it were available to: (111 member(s) have cast votes)Not all Mechs Need ECM but all Mechs deserve ECCM. my favourite mechs are: ecm fafnir with 4x rac2. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. Many of the most famous and popular designs are heavy 'Mechs. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. It works the same way as an ECM in counter mode. Member. Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor) Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. Something in the line of 8 tons and 8 slots. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. I mostly use my Viper "Medusa" for this role. I think all the ECM mechs have their strengths/weakness. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. I am a huge fan of the Assassin, but it does play like a light mech. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. You are under a. Otherwise remains the same. ECM, or Electronic CounterMeasures works to impair enemy sensors by. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. Hang near the big guys and keep your lasers on CD. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. You can say what you want, but the IS has worst mechs with ECM than the Clans. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. 84%. Edited by Asmosis, 04 December 2012 - 06:17 AM. Direct hit with a PPC will disable ECM for 5 seconds. A great LRM boat. At the end of the round, all 'Mechs within the ECM bubble get their stealth charge back. MechWarrior Online. Especially in the larger CW maps. 4LPPCs, stealth and heat sinks. Maybe not the best mech to start with clan mechs. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. The line gets stretched from other mechs getting ahead of them selves. MWO ECM is the closest thing there was to that. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. Another great mech with lots of possible loadouts. Both of those increase sensor range by 25%, and target information gathering speed by 25%. Ecm Mechs Started by FarEYE, Mar 25 2013 12:36 AM You cannot reply to this topic; Go to first unread post; No replies to this topic #1 FarEYE. Description. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. " Simplified, yes, but still a good description. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech. Meh, trip-light PPCs are better than an ER. Ive got a light ECM equipped mech. No active probe, TAG, etc. That being said, the two classes I find the most difficult are lights and assaults. Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. Let's try to keep focus here. Evvo Jun 12, 2022. Detection of shutdown mechs is 150 meters. Its more of the mobile/supportive peaker. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. No (252 votes [85. Giving it to mechs with more energy slots is better and more balanced in my opinion. These light mechs are far too powerfull compared to other light mechs. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. Competitive Mech Buying Guide. smurfy-net. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. Probably the biggest glass cannon in MWO but an effective one. Rage; 2,949. A. Third, ECM should only protect you. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. 25% increased sensor range 25% decreased target info acquisition time Allows targeting of unpowered 'Mechs within 120m It counters 1 ECM. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. The only way to break stealth on an enemy mech is NARC or PPC. After that you can reactivate it. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. . Some mechs can afford to invest zero points into Mobility. I don’t yet have one, and I think they look amazing, so it should be a no-brainer. Lrm 40 and under is just lol. Along with the Battlemaster, which also mounted Command Consoles in. The Clans have ripped a page from the. MWO: Viper VPR-SCS (LGD) Legendary Mechs. Only IS has access to the Stealth Armor. Dakka, dakka, dakka. In Battletech a "support mech" is a long-range weapons platform. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. That has missiles and lasers, which might make it better at being an IS ECM mech. #2. Enemy can lock you below 800m without any sensor range skill. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. Lights avoid mechs with streaks. Whether you need help with entry level mech builds, would. you can run an lbx 20 and smls on it or do the common mpl hmg build. both with more armament than any other mech with ECM other than an Atlas DDC. ECM won't counter active stealth, so there's that. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. I can either use ferro armour, which means more protection plus a half tone of extra equipment space. This is face time mechs like the Catapult can't afford. Mechs able to use stealth armor which have tonage and hardpoints for at least 2 of missiles, PPC and Gauss Phoenix Hawk PHX-B, Enforcer Ghillie (Hero Mech) Griffin GRF-2N Archer Tempest (Hero Mech) Cataphract CFT-0XP Stalker STK-3FB Cyclops CP-11-P. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. Visit [ mechs ] to explore the 'Mech database. Light mech with excellent high mounted energy hard points. it depends. Even stacking velocity and mech quirks they are still one of the slowest things in the game. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). Even for those who. 514. I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. Especially on Mechs sub 50 tonnes where. None of them has ECM tough, so KFX-PR is truly unique capabilities from this prospective. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. Also allow Beagle to get a detailed readout of a. So much more complexity than "meet in the middle and. Edited by Zyllos, 18 September 2014 - 12:32 PM. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. I have had a lot of trouble getting my Archer-5W to work. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. Also, don't forget that ECM has drawbacks: Only certain mech variants have even ECM. It was more varied and interesting,. JM6-A Dual Gauss. ecm was a capellan/liao invention insofar as the systems in use at this point. They can punish enemy 'Mechs all right, but they can die to one enemy alpha strike also. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. Inferior payload to the NCT due to the oversized engine, inferior firepower if you use ECM. Posted 05 December 2012 - 03:17 PM. but should be a bug. 4. Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. (I don't want more mechs having it. BAP is a must have if you want to run a streak boat. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. I have had a lot of trouble getting my Archer-5W to work. A scouting mech is generally one with some decent speed and maneuverability. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. MechSpecs is a community for every level of MechWarrior Online fan. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. . Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. Clan: ACH with 6 LMG and 3 HML. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. Unfortunately the sensor lock cripples the mech just like Raven's case. BAP doesnt do anything to stealth directly, it affects ECM and stealth relies on a working ECM that is not being countered, also for mechs equipped with ECM and BAP, BAP will not counter at all, ECM overrules the BAP. It will be hot with 2x ERPPC. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. Clan Active Probe -- Disables 1 TARGETED ECM 'Mech up to a range of 270 meters but requires the 'Mech to have been targeted in the first place meaning they must use the soft counter "Sweet Spot" first or have it assisted by other means. You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. Angel Suit ECM is another story. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. tons) are still versatile, but generally with bigger and heavier weapon payloads. You cannot target individuals under it out of. Counter = Narc (narced targets gets a "can always get locked on"for a short time) Mode 3 - counter Counters the nearest two targets with ECM inside 180 m. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible,. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. A good old Hellbringer Laser Vomit build fits the bill very nicely. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. Sure, they can totally remove that one rule, when LRM's get their damage dropped back to 1 per missile, lose the ability to lock on Every missi. Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. The ability to equip an ECM suite to a Mech will be. Second favorite mech is and always will be the timber wolf. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. (I can't find the reference on it, but I remember reading it quite clearly as described above. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. With a proper heat profile, you will disapate heat slowly on cold maps. the issue is i cant target anything when an ecm mech. . Maybe my mind was playing illusions again or the drugs were just too strong. Head can be shaved for extra ammo. Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. Thunderbolt. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. The only ECM mechs on the field were the Spider, Commando, Raven, Griffin, and Atlas-D-DC on IS side. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. . It technically DOES increase the range you can detect ECM mechs at, but that's due to the sensor range increases, which isn't exclusive to APs The ECM's Magic Jesus Field is based on sensor range, so 50% of 800M=400M, but 50% of 1200M=600M 50% is invalid, but can't remember what PGI chose; 70. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. Using the Cyclops doesn't make much sense imo, as it already lacks. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). They help and as long as there isn't a lot of enemy ECM are pretty effective. Clan Probe has an identical range. The advantage would be that players can drive the mech they want to drive with or without ECM. Victor Dragonslayer and Basilisk are pretty damn solid. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. both ecm mechs with great dakka. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. and it has a good heat profile. . More than half the time (18 votes [5. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. pak cache files (optional) some documents on MWO in the document directory. after wave three lets not have more ecm mechs. That has missiles and lasers, which might make it better at being an IS ECM mech. Of the ones you listed fury is pretty good. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. It works as a protective bubble around the ECM mech so mechs inside the ECM affect are harder to target and lock onto. Cheap? The Griffin 2N is a banger. Other light mechs are useless against these 2 ecm mechs. with fats enough locks youc an also poke, lock, volley and disappear. F***ing Ecm. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. Edited by Asmosis, 04 December 2012 - 06:17 AM. Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. This is why the more mechs you have, the more effective AMS is. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. The only "downside" is the reduced space but honestly I hardly even notice it. Theory is really nice on paper. Yeah, driving assaults in MWO is not a good idea. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. The game's balance aims towards that all mechs can have the same impact on a match. The disadvantage would be a greater diversity of mech builds that include ECM. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. Kingkrab is fun but a pain to pilot on wavy maps. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. and some punchy 6 CERML for those 200m lrm dead range. Rookie. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. txt : A guide explaining what changes are applied by the game when you change settings in game. The best support mech in MWO is the one that you can rely on to support you. However, it is one of the few mechs in the game that can use ECM, Stealth armor, jump jets, and still has enough different hardpoints to let you build a lot of different variations. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. tons) are still versatile, but generally with bigger and heavier weapon payloads. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). Back to top #3 Mcgral18. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino.